P50 QoE is table stakes. The players you lose are the ones on hotel Wi-Fi and moving cellular, exactly where single-path delivery gives up.
XtreamLINK sits under your existing client and streaming pipeline. No renegotiation of your engine, your matchmaking, or your billing.
Run us against your current stack as an A/B: session length, input-to-photon latency, abandonment rate, on real player traffic and real networks.
Two-path delivery targets exactly the P95/P99 conditions (congested Wi-Fi, cellular handovers) where cloud gaming platforms lose the most players.
Console and PC cloud-gaming platforms looking to cut tail-latency churn, and white-label / B2B cloud-gaming providers competing on quality-per-dollar for their studio customers.