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Proven fit

Session length and abandonment live in the latency tail

P50 QoE is table stakes. The players you lose are the ones on hotel Wi-Fi and moving cellular, exactly where single-path delivery gives up.

Where XtreamLINK fits

An A/B-testable QoE upgrade, not a platform rebuild

Drop-in transport layer

XtreamLINK sits under your existing client and streaming pipeline. No renegotiation of your engine, your matchmaking, or your billing.

Measurable, not theoretical

Run us against your current stack as an A/B: session length, input-to-photon latency, abandonment rate, on real player traffic and real networks.

Built for the tail, not the median

Two-path delivery targets exactly the P95/P99 conditions (congested Wi-Fi, cellular handovers) where cloud gaming platforms lose the most players.

Who this is for

Platform operators and white-label providers

Console and PC cloud-gaming platforms looking to cut tail-latency churn, and white-label / B2B cloud-gaming providers competing on quality-per-dollar for their studio customers.

Propose an A/B test →