Pick a world and it renders on a remote GPU. Frames come to you, input goes back, and the round trip stays under a frame at 60 Hz.
Your model generates a frame in 40 milliseconds. The last mile takes 300 more to lose it. XtreamCompute streams every frame the moment it's generated, from any GPU to any screen, over two network paths at once, natively in the browser.
Inference got fast. Networks did not get reliable. If you ship real-time generated video today, you're fighting three losing battles.
Real-time video is a conversation. A 200 ms hiccup isn't a buffering event, it's a broken interaction. Averages hide it; your users feel it.
No pre-encoded buffer, irregular frame timing, no second chances. Conferencing-era transport makes conferencing-era compromises with your output.
P50 looks great in every stack. Product-killing QoE lives at P95 on hotel Wi-Fi and moving cellular, exactly where single-path delivery gives up.
Full methodology, open test harness, raw data.
If your pixels are generated the instant they're seen, you're who we built this for.
World models, generative characters, interactive video. Frame-by-frame delivery at conversational latency, without a buffer to hide behind.
Explore AI video →Session length and abandonment live in the latency tail. A/B our transport against your current stack and measure the QoE delta yourself.
Explore cloud gaming →Unreal and interactive 3D, playable ads, instant app trials. The QoE layer above your hosting PaaS, not a replacement for it.
Explore pixel streaming →The device in your hand shouldn't decide what compute you can reach. We build the delivery layer that makes the network irrelevant: today for real-time AI video and cloud-rendered pixels, over the coming decade for the glasses on your face. Read our story →