XtreamMOTION for
interactive AI model
on any screen.

Connect a model through XtreamMOTION. We host the live session, deliver every generated frame, and return user input.

See the AI video solution →
From batch generation to a live creative loop

Stop waiting for the video.
Start shaping it.

Today’s AI model tools still ask people to submit a prompt and wait for a finished clip. Interactive generation replaces that queue with a continuous session where a drag, camera move or new prompt changes the picture while the idea is still forming.

01

The model is only the beginning

A fast model can generate the next frame, but a usable product also needs ready GPU capacity, session control, live playback, returning input and end-to-end visibility.

02

XtreamMOTION closes the loop

XtreamMOTION connects the model, hosting, API, delivery, player and analytics. Your team builds the creative experience instead of assembling the infrastructure around it.

03

The experience follows the user

The same interactive session reaches a laptop, tablet or phone while the GPU remains remote. The endpoint changes, but XtreamMOTION and the creative loop stay consistent.

XtreamMOTION

One pipeline, from the model to the screen and back

Six pieces do the work. Five of them are ours, the model is yours.

The XtreamMOTION pipeline: XTC API, model labs, XTC Hosting, XtreamLINK delivery, XTC Player and XTC QoE Analytics, with user input streaming back upstream.
XTC API

One interface, integrated once

A single unified API that abstracts away which model is running underneath. Adding or swapping a model does not mean rebuilding the integration.

MODEL LABS

The model is yours

The AI model is trained by a third party: an in-house lab, a partner, or an open-weight release. This is the one block outside our stack.

XTC HOSTING

Inference tuned for frames

The model is deployed on GPU infrastructure we own, with a serving stack optimised for frame-by-frame, low-latency output rather than batch rendering.

XTREAMLINK

Delivery that stays live

The transport layer at the centre of the pipeline, scheduling every frame so an ordinary single-path stall never surfaces to the user as a dropped or late frame.

XTC PLAYER

The same session on any screen

Browser-native with no install, plus mobile and TV players, so one interactive session behaves the same way on whatever device it lands on.

XTC QOE

Session health, while it happens

Per-session visibility into glass-to-glass latency, frame delivery, stalls and path health across every model in production, in one place rather than one dashboard per vendor.

The loop closes at the bottom: whatever the viewer does next - drag, move, re-prompt - streams back upstream through the same connection. That is what makes this an interactive pipeline rather than a one-way broadcast.

The pipeline holds the loop

Built to survive the real network

The XtreamMOTION pipeline carries every generated frame from the hosted model to the screen, and every input back. Its delivery layer keeps that round trip feeling immediate when an ordinary connection becomes lossy - on Wi-Fi, mobile networks and wired desks alike.

Live simulation: lossy network, identical frame stream
Each block is a frame arriving at the viewer. Drag the packet loss up and watch the difference.
Packet loss3%

Single pathstalls at the tail

Frames dropped: 0Stalls: 0

XtreamLINK 2-pathevery frame lands

Frames dropped: 0Stalls: 0

This simulation shows the delivery layer at work inside the wider pipeline. Reliable transport is one part of XtreamMOTION, alongside hosting, the API, playback and session analytics.

Live session recording

An interactive AI avatar, streamed frame by frame

This is a real XtreamMOTION session. The avatar is generated by the model on our GPUs one frame at a time and delivered to the browser over XtreamLINK, while the viewer steers it.

01 - The canvas

Centre: the model's output. Each frame is generated in response to the viewer's input and streamed to the screen the moment it exists.

02 - The input

The orange trail is the viewer drawing a motion path on the canvas. That input travels back upstream and the model reacts to it in the frames that follow.

03 - The telemetry

Right: live QoE stats for the session - round-trip time, frame rate, packet loss and delivery timing. In this recording the stream holds 60 fps even at moments when the network is losing packets.

Build against one API

Integrate XtreamMOTION, not a transport

Mint a session token on your server, mount the session in the browser, stream input back. Hosting, delivery, playback and monitoring are handled behind that call.

# install
npm i @xtreamlink/sdk

// mint a short-lived session token on your server
const { session_token } = await fetch("/api/xtream/session", {
  method: "POST",
  body: JSON.stringify({ model: "any-compliant-video-model" }),
}).then((r) => r.json());

// mount the interactive session in the browser
import { XtreamStream } from "@xtreamlink/sdk"

const stream = new XtreamStream({ modelName: "any-compliant-video-model" })
stream.mount("#stage")
await stream.connect(session_token)
What we measure

The bar an interactive session has to clear

High video quality, stable frame rates, and a response to input that feels immediate rather than “fast for the cloud.”

<50 ms
glass-to-glass latency target
99.9+%
frame delivery at 2% packet loss
1 API
for hosting, delivery, playback and QoE
Built for

Where XtreamMOTION earns its keep

If your pixels are generated the instant they are seen, this is the stack underneath them.

PRIMARY

Interactive AI model

World models, generative characters, design tools that generate as you drag. Frame-by-frame delivery at conversational latency.

PROVEN

Cloud gaming

Session length and abandonment live in the latency tail, which is exactly the part XtreamMOTION is measured on.

READY

Pixel streaming

Unreal and interactive 3D, playable ads, instant app trials - hosted, delivered and monitored through one integration.

Three slots. Production traffic.
Co-published results.

  • Free integration. Our team wires XtreamMOTION into your product.
  • Discounted production usage for 12 months. Metered, per concurrent stream-hour.
  • Co-published benchmark and case study. Your numbers, our pipeline, public methodology.

Why teams build on XtreamMOTION

✓  One API for hosting, delivery, playback and QoE
✓  Model-independent, so a swap is not a rebuild
✓  Browser-native sessions, no install on any device