Connect a model through XtreamMOTION. We host the live session, deliver every generated frame, and return user input.
Today’s AI model tools still ask people to submit a prompt and wait for a finished clip. Interactive generation replaces that queue with a continuous session where a drag, camera move or new prompt changes the picture while the idea is still forming.
A fast model can generate the next frame, but a usable product also needs ready GPU capacity, session control, live playback, returning input and end-to-end visibility.
XtreamMOTION connects the model, hosting, API, delivery, player and analytics. Your team builds the creative experience instead of assembling the infrastructure around it.
The same interactive session reaches a laptop, tablet or phone while the GPU remains remote. The endpoint changes, but XtreamMOTION and the creative loop stay consistent.
Six pieces do the work. Five of them are ours, the model is yours.

A single unified API that abstracts away which model is running underneath. Adding or swapping a model does not mean rebuilding the integration.
The AI model is trained by a third party: an in-house lab, a partner, or an open-weight release. This is the one block outside our stack.
The model is deployed on GPU infrastructure we own, with a serving stack optimised for frame-by-frame, low-latency output rather than batch rendering.
The transport layer at the centre of the pipeline, scheduling every frame so an ordinary single-path stall never surfaces to the user as a dropped or late frame.
Browser-native with no install, plus mobile and TV players, so one interactive session behaves the same way on whatever device it lands on.
Per-session visibility into glass-to-glass latency, frame delivery, stalls and path health across every model in production, in one place rather than one dashboard per vendor.
The loop closes at the bottom: whatever the viewer does next - drag, move, re-prompt - streams back upstream through the same connection. That is what makes this an interactive pipeline rather than a one-way broadcast.
The XtreamMOTION pipeline carries every generated frame from the hosted model to the screen, and every input back. Its delivery layer keeps that round trip feeling immediate when an ordinary connection becomes lossy - on Wi-Fi, mobile networks and wired desks alike.
This simulation shows the delivery layer at work inside the wider pipeline. Reliable transport is one part of XtreamMOTION, alongside hosting, the API, playback and session analytics.
This is a real XtreamMOTION session. The avatar is generated by the model on our GPUs one frame at a time and delivered to the browser over XtreamLINK, while the viewer steers it.
Centre: the model's output. Each frame is generated in response to the viewer's input and streamed to the screen the moment it exists.
The orange trail is the viewer drawing a motion path on the canvas. That input travels back upstream and the model reacts to it in the frames that follow.
Right: live QoE stats for the session - round-trip time, frame rate, packet loss and delivery timing. In this recording the stream holds 60 fps even at moments when the network is losing packets.
Mint a session token on your server, mount the session in the browser, stream input back. Hosting, delivery, playback and monitoring are handled behind that call.
# install npm i @xtreamlink/sdk // mint a short-lived session token on your server const { session_token } = await fetch("/api/xtream/session", { method: "POST", body: JSON.stringify({ model: "any-compliant-video-model" }), }).then((r) => r.json()); // mount the interactive session in the browser import { XtreamStream } from "@xtreamlink/sdk" const stream = new XtreamStream({ modelName: "any-compliant-video-model" }) stream.mount("#stage") await stream.connect(session_token)
High video quality, stable frame rates, and a response to input that feels immediate rather than “fast for the cloud.”
If your pixels are generated the instant they are seen, this is the stack underneath them.
World models, generative characters, design tools that generate as you drag. Frame-by-frame delivery at conversational latency.
Session length and abandonment live in the latency tail, which is exactly the part XtreamMOTION is measured on.
Unreal and interactive 3D, playable ads, instant app trials - hosted, delivered and monitored through one integration.