Real-time worlds,
streamed to
any screen.

Pick a world and it renders on a remote GPU. Frames come to you, input goes back, and the round trip stays under a frame at 60 Hz.

The delivery layer for real-time AI video

Your model generates a frame in 40 milliseconds. The last mile takes 300 more to lose it. XtreamCompute streams every frame the moment it's generated, from any GPU to any screen, over two network paths at once, natively in the browser.

Runs in your cloud · WebTransport-native · usage-priced
Live simulation: lossy network, identical frame stream
Each block is a frame arriving at the viewer. Drag the packet loss up and watch the difference.
Packet loss3%

Single pathstalls at the tail

Frames dropped: 0Stalls: 0

XtreamLINK 2-pathevery frame lands

Frames dropped: 0Stalls: 0
The problem

Interactive pixels die in the last mile

Inference got fast. Networks did not get reliable. If you ship real-time generated video today, you're fighting three losing battles.

01

The loop collapses when latency wobbles

Real-time video is a conversation. A 200 ms hiccup isn't a buffering event, it's a broken interaction. Averages hide it; your users feel it.

02

WebRTC wasn't built for generative frames

No pre-encoded buffer, irregular frame timing, no second chances. Conferencing-era transport makes conferencing-era compromises with your output.

03

The median user is fine. The tail churns.

P50 looks great in every stack. Product-killing QoE lives at P95 on hotel Wi-Fi and moving cellular, exactly where single-path delivery gives up.

Validation with real-time results

World-leading streaming performance.

Full methodology, open test harness, raw data.

<100 ms
glass-to-glass latency target on real-world links
99.9+%
frame delivery at 2% packet loss, lab conditions
2 paths
zero changes to your inference stack
Illustrative pre-publication figures. Read the full methodology →
Built for

Where two-path delivery earns its keep

If your pixels are generated the instant they're seen, you're who we built this for.

PRIMARY

Real-time AI video

World models, generative characters, interactive video. Frame-by-frame delivery at conversational latency, without a buffer to hide behind.

Explore AI video →
PROVEN

Cloud gaming

Session length and abandonment live in the latency tail. A/B our transport against your current stack and measure the QoE delta yourself.

Explore cloud gaming →
READY

Pixel streaming

Unreal and interactive 3D, playable ads, instant app trials. The QoE layer above your hosting PaaS, not a replacement for it.

Explore pixel streaming →

Three slots. Production traffic. Co-published results.

  • Free integration. Our team wires XtreamLINK into your pipeline.
  • Discounted production usage for 12 months. Metered, per concurrent stream-hour.
  • Co-published benchmark and case study. Your numbers, our transport, public methodology.
Apply for a slot →

Why teams switch to XtreamLINK

✓  No app install, runs over WebTransport in the browser
✓  Bring your own cloud, we are not a GPU host
✓  Usage-based pricing, published, no bespoke contracts
Why we exist

Any screen or pair of glasses, connected to any compute

The device in your hand shouldn't decide what compute you can reach. We build the delivery layer that makes the network irrelevant: today for real-time AI video and cloud-rendered pixels, over the coming decade for the glasses on your face. Read our story →