XtreamCompute is infrastructure, not a vertical product. A client library, a frame hand-off and the XtreamLINK transport underneath: the same stack whether you're streaming a generative world model or a AAA game.
Web (WebTransport-native, no plugin), mobile and TV players. Glasses support on the roadmap. Drop-in players or headless APIs if you're building custom UI.
Point your render or inference host at us from wherever it lives. Same hand-off regardless of upstream model or engine, we take it from there.
Our two-path parallel delivery algorithm: every frame is scheduled across two independent network paths, with loss concealment so a dropped packet on one path is invisible on the other.
Per-stream, per-session dashboards: glass-to-glass latency, frame delivery rate, stalls, path health. The same data that feeds our public benchmark feeds your dashboard.
Most delivery stacks pick one network path and tune it. XtreamLINK sends every frame's critical data across two independent paths simultaneously, so the client can reconstruct a clean frame even when one path degrades or drops packets outright.
XtreamLINK continuously measures both paths (latency, jitter, loss) and shifts the delivery weighting between them in real time, before the user notices anything.
When a packet is missing on one path, reconstruction logic uses the redundant path's data to rebuild the frame instead of waiting for a retransmit your interactive loop can't afford.
No app install, no plugin. XtreamLINK runs over WebTransport, so your users get two-path delivery the moment they open a tab.
XtreamCompute is not a GPU cloud and has no interest in becoming one. We integrate with the infrastructure you already run your models or renderers on.
| Capability | XtreamLINK | Tuned WebRTC | Traditional low-latency HLS |
|---|---|---|---|
| Sub-frame-interval scheduling | Yes | Partial | No |
| Simultaneous two-path delivery | Yes | No | No |
| Runs natively in browser (no plugin) | Yes | Yes | Yes |
| Designed for irregular / generative frame timing | Yes | No | No |
| Typical glass-to-glass latency | <100 ms target | 150–400 ms | 2–30 s |
Comparison rows describe architectural capability, not a specific competitor's measured performance. Full benchmark methodology: see Benchmarks.
For workloads where a dropped frame is a safety or revenue event (live wagering, telepresence, remote operation), XtreamLINK offers a premium reliability tier with contractual delivery guarantees.