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The product

One platform. Every real-time pixel.

XtreamCompute is infrastructure, not a vertical product. A client library, a frame hand-off and the XtreamLINK transport underneath: the same stack whether you're streaming a generative world model or a AAA game.

What you get

Four pieces. One integration.

Client libraries

Web (WebTransport-native, no plugin), mobile and TV players. Glasses support on the roadmap. Drop-in players or headless APIs if you're building custom UI.

Frame hand-off

Point your render or inference host at us from wherever it lives. Same hand-off regardless of upstream model or engine, we take it from there.

XtreamLINK transport

Our two-path parallel delivery algorithm: every frame is scheduled across two independent network paths, with loss concealment so a dropped packet on one path is invisible on the other.

QoE analytics

Per-stream, per-session dashboards: glass-to-glass latency, frame delivery rate, stalls, path health. The same data that feeds our public benchmark feeds your dashboard.

How XtreamLINK works

Two paths, scheduled, concealed

Most delivery stacks pick one network path and tune it. XtreamLINK sends every frame's critical data across two independent paths simultaneously, so the client can reconstruct a clean frame even when one path degrades or drops packets outright.

01

Path-aware scheduling

XtreamLINK continuously measures both paths (latency, jitter, loss) and shifts the delivery weighting between them in real time, before the user notices anything.

02

Loss concealment

When a packet is missing on one path, reconstruction logic uses the redundant path's data to rebuild the frame instead of waiting for a retransmit your interactive loop can't afford.

03

Browser-native via WebTransport

No app install, no plugin. XtreamLINK runs over WebTransport, so your users get two-path delivery the moment they open a tab.

Where it runs

Your cloud. Not ours.

XtreamCompute is not a GPU cloud and has no interest in becoming one. We integrate with the infrastructure you already run your models or renderers on.

AWSCrusoefal.aiGoogle CloudAzureOn-prem / bare metal
How we compare

Built for frame-by-frame, not just video calls

CapabilityXtreamLINKTuned WebRTCTraditional low-latency HLS
Sub-frame-interval schedulingYesPartialNo
Simultaneous two-path deliveryYesNoNo
Runs natively in browser (no plugin)YesYesYes
Designed for irregular / generative frame timingYesNoNo
Typical glass-to-glass latency<100 ms target150–400 ms2–30 s

Comparison rows describe architectural capability, not a specific competitor's measured performance. Full benchmark methodology: see Benchmarks.

Reliability tier

Four-nines frame delivery, as a priced SKU

For workloads where a dropped frame is a safety or revenue event (live wagering, telepresence, remote operation), XtreamLINK offers a premium reliability tier with contractual delivery guarantees.